It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. The background showed some shifts in colour temperature, but these were down to uniformity imperfections on our unit rather than viewing angle related. All blocks were visible against the background, although the final block was a bit fainter than it ideally would be. A bit lower down (just above centre) it only appears behind. Note that the relatively high saturation of the UFO colours caused the segments to appear slightly more blended in the photos for the G2 than they do in reality – the segmentation appears a little more distinct (like the reference shots) in person. By eye we could see that this side of the screen and in particular the bottom right corner appeared noticeably cooler (higher colour temperature) than the rest of the screen, when viewing some lighter shades such as white. Finally, note again that you can activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD to see if the technology is working. After some minor tweaking, things were nicely balanced – with the generous colour gamut and consistent output of the IPS-type panel providing a vibrancy and richness throughout the screen than competing TN and VA models simply can’t match. We also made some observations using the film Star Wars: The Last Jedi. Dzięki najnowszym technologiom zapewnia niezwykle płynną rozgrywkę, wyciągając z gry to, co najlepsze. The strongest ‘Overdrive’ setting was very usable indeed for triple digit refresh rates (including 144Hz), well-balanced and suitably strong acceleration levels. The following observations were made from a normal viewing position, eyes around 70cm from the screen. The natural environments on this game showcased a nice variety of lush-looking green shades alongside some more muted khaki shades and some good earthy browns. We did not observe any static interlace patterns, although we did observe some dynamic ‘interlace pattern artifacts’. There’s a faint ‘powdery’ trail behind the object for the dark and medium backgrounds, but this is slight and a clear improvement compared to the C24G1 reference. It isn’t designed to replace the C24G1, comparing IPS and VA panel types is a bit of an apples to oranges comparison. No additional monitor drivers or ICC profiles were specifically loaded for testing purposes and the monitor was left to run for over 2 hours before observations and readings were taken for the below table. However; these weaknesses were nowhere near as pronounced nor as widespread as the sort of weaknesses you’d observe on VA models. ... AOC G2U: 144 Hz IPS gaming monitor onder 200 euro! It put in a very competent 144Hz performance, with low input lag and good overall pixel responsiveness. There were some excellent eye-catching neon pinks, purples and greens showcased and some impressive deep shades as well. The image set below shows results with a slight bump up in refresh rate to 120Hz, MBR again active. It was not as pronounced as some of the TN or VA shifts you’d see from this sort of viewing distance, however. The segmentation is a bit clearer compared to at 120Hz. This includes a very slender panel border around the image, blending in seamlessly with the rest of the screen, plus a sleek black plastic outer component. A 1ms MPRT (Moving Picture Response Time) is specified, with the monitor using its strobe backlight setting. This supports a 144Hz refresh rate and 8-bit colour. Lagom contrast testsThe Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. We also made some observations using the film. The AOC 24G2U/BK is a 24-inch gaming monitor with a 144Hz refresh rate. The purple block appeared a bluish purple throughout. The AOC provided a decent cinematic look to the film overall, with bright elements contrasting well against darker surroundings. White in-game text inside a dimly lit building, for example. But we feel the strobe crosstalk makes the setting too ‘messy’ to really do its job properly. Upon close inspection, some medium-light shades appeared to break up into a very faint and fine mesh of tiny polygons. The others are simply too slow and increase trailing and strobe crosstalk significantly without providing any benefits – we just focus on the ‘Strong’ setting here. Added to its convincing performance elsewhere and competitive pricing, this model is one we can wholeheartedly recommend.The bottom line; an accomplished product with vibrant and varied colour output, pleasing contrast and responsiveness for an IPS-type panel and very attractive pricing. So it isn’t ideal, but can be used to give a reliable emulation of the sRGB colour space for non-colour managed workflows. Nvidia Adaptive-Sync (‘G-SYNC Compatible’)As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. We used this setting for our own viewing pleasure in the evenings, although not for specific testing beyond that involving this particular setting. All rows of the UFO Motion Test were used, to show a range of pixel transitions between various shades. No additional monitor drivers or ICC profiles were specifically loaded for testing purposes and the monitor was left to run for over 2 hours before observations and readings were taken for the below table. There was a slight red striping at the bottom of the screen and a slight green tint to the striping further up. Video reviewThe video below summarises some of the key points raised in this written review and shows the monitor in action. A sort of ‘sheen’ or hazing which develops on the screen off-angle more quickly than you might expect for the panel type. Brightness= 35 (according to preferences and lighting). When the frame rate rises above 144fps, the monitor will stay at 144Hz and the GPU will respect your selection of ‘VSync on’ or ‘VSync off’ in the graphics driver. The monitor ‘U variant of the monitor includes 4 USB 3.0 ports (yellow coloured one supports fast charging) plus upstream, facing diagonally downwards. ", The top 10 tunes from Final Fantasy VIII's soundtrack, Disc Room will always be set 69 years in the future, City Guesser is GeoGuessr with videos, and even better than its inspiration, Say goodbye to your productivity yet again, Unitystation is the latest attempt to make Space Station 13, The space sim cult classic deserved a bigger audience, It again looks like The Great Ace Attorney series is headed to PC, According to the Taiwanese ratings board, this time. Contrast in games and moviesOn Battlefield V the contrast performance was decent, especially for the panel type. We also look at ‘pursuit photography’, an image capture technique which uses a moving camera to capture motion on a screen in a way that reflects both elements of perceived blur.The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the UFO moving across the screen from left to right at a frame rate matching the refresh rate of the display. Všechny informace o produktu Monitor AOC 24G2U, porovnání cen z internetových obchodů, hodnocení a recenze AOC 24G2U. The monitor runs at ~100Hz (matching the frame rate) with Adaptive-Sync active, removing the tearing and stuttering from the mismatches that otherwise occur. After some minor tweaking, things were nicely balanced – with the generous colour gamut and consistent output of the IPS-type panel providing a vibrancy and richness throughout the screen than competing TN and VA models simply can’t match. By eye we could see that this side of the screen and in particular the bottom right corner appeared noticeably cooler (higher colour temperature) than the rest of the screen, when viewing some lighter shades such as white. Sitting closer to the screen exaggerates the sort of shifts explored here. Note that individual units vary when it comes to uniformity and you can expect further deviation beyond the points measured. But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. There was also some eye-catchingly colourful painted artifacts and suchlike. JAG VANNE ETT SPEL AV APEX-LEGENDER! The AOC 24G2U (24G2) offers this, with a 23.8” screen size. Whatever your setup, achieve the highest framerate and smoothest display possible via AMD Free-Sync Technology. As with other aspects of uniformity, it’s important to remember that individual units vary and that you can expect deviation beyond the measured points. There’s a certain precision and fluidity that’s simply lacking at lower refresh rates. And some reddish browns had red hues which were somewhat too strong. If you hover over this, it will also report the variable refresh rate display supported by the display. With graphics settings increased somewhat, the average framerate fell closer to 100fps. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates.FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. The ‘Strong’ overdrive setting introduces a fair bit of overshoot (inverse ghosting) some bright ‘halo’ trails with a bit of an inky appearance in places. We also look at ‘pursuit photography’, an image capture technique which uses a moving camera to capture motion on a screen in a way that reflects both elements of perceived blur. The AG251FG is now used as a ULMB reference and shows a pretty clean 144Hz strobe backlight performance. The ‘IPS glow’ was still a feature, though, and contrast in general is certainly an area in general where VA models are worthy of more praise than IPS-type panels. The vast majority of pixel transitions were snappy, without obvious overshoot being introduced. The monitor has a slight green push by default, but is otherwise nicely balanced. Och det är något som vanligtvis inte händer. FreeSync – the technology and activating itAMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC. There were no clear weaknesses in any of the content, with the framerate itself being the key barrier to visual fluidity. Dimly lit building interiors and well-shaded areas showed somewhat more depth to the dark elements than you’d typically expect from an IPS-type panel. Colour temperature uniformity mapResults here were variable, with significant deviations recorded towards the right side of the screen. It was free from the sort of clear saturation shifts that occur at different sections of the screen for VA and moreover TN models. The photo below gives a rough idea of how the Lagom text test appeared. We don’t have the means to accurately measure input lag with Adaptive-Sync active in a variable refresh rate environment. The low input lag of the monitor aided this as well, although low input lag alone can’t replicate the level of connected feel you get from a high frame rate and refresh rate. The screen surface offers good glare handling, whilst the fairly smooth surface texture prevents an obvious grainy look to lighter shades. You can again see varying degrees of trailing behind the object. The rear of the monitor is mainly matte black plastic, with some dark red satin-finish plastic elements. The C24G1 reference shot shows this to a fair extent behind the UFO body, but much less so behind the main UFO body. Chief amongst these is the concept of perceived blur, which is contributed to by both the pixel responsiveness of the monitor and the movement of your eyes as you track motion on the screen. As such, it looks its best where contrast performance is strong. You can see moderate to strong strobe crosstalk throughout the screen. The AOC provided a decent cinematic look to the film overall, with bright elements contrasting well against darker surroundings. The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. This becomes so strong towards the bottom of the screen that it melds into the object itself. Features The OSD menu of the monitor is well-organized and has all the features and tools you might need, but navigation through it via the four hotkeys which are located beneath the bottom bezels isn’t ideal as we’ve grown accustomed … Är det anledningen till att jag vann? But the colour shifts are less pronounced overall than on VA or TN models. There was a brief stuttering when this activated, but this isn’t something users should find bothersome unless things are frequently going above or below the LFC boundary. The luminance uniformity was reasonable overall. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). The first list (‘Ultra HD, HD, SD’) will be used by default with the ‘1080p, 1920 x 1080 (native)’ option. The best thing about the AOC 24G2U is that is doesn't require any additional menu settings fiddling to get the best from it. Brighter shades contrasted well with darker surroundings, whilst the screen surface imparted only a light misty graininess rather than anything more ‘smeary’ or obvious. But ‘Medium’ works quite well, too. Please see our code of conduct, where you can find out what "be excellent" means. 4.4 out of 5 stars 6,494. AOC 24G2U/BK – 23,8" Full HD monitor z zvočniki – 144 Hz, 1 ms Full HD gaming monitor 24G2U/BK s tehnologijo IPS priznanega proizvajalca AOC z izjemno 144 Hz frekvenco osveževanja slike in neverjetnim odzivnim časom le 1 ms.Ponaša se z visoko ločljivostjo 1920 × 1080, diagonalo zaslona 23,8" in 250 cd/m2 svetilnostjo. Not comparable to models with much stronger contrast (and there’s ‘IPS glow’ in this case as well) but not bad at all for a non-VA LCD panel. The ‘Strong’ setting gets rid of this powdery trailing, replacing it with a bit of overshoot. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. The resolution doesn’t provide the same sort of clarity and detail levels as higher resolutions nor the same ‘desktop real estate’. At 144Hz, above, the UFO appears more sharply focused and slightly narrower, indicating a further decrease in perceived blur due to eye movement. The C24G1 shows some fairly bold trailing for the dark background and overshoot elsewhere, whilst the XG240R shows some more extended ‘powdery’ trailing for the medium background at 60Hz. You will also see in the image above that it states: “Selected Display in not validated as G-SYNC Compatible.” This means Nvidia hasn’t specifically tested and validated the display, not that it doesn’t work. and excellent variety within each class. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’. Assume any setting not mentioned, including ‘Contrast’, was left at default. Further up you can see it in front of the object as well as behind. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. Although not documented here, 120Hz behaved some way between the tested refresh rates (100Hz and 144Hz), as you might expect. Whilst observing a black background in a dark room, using our ‘Test Settings’, we noticed slight backlight bleed and a little clouding. The vast majority of pixel transitions were snappy, without obvious overshoot being introduced. If you activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD, this will display the refresh rate of the display and therefore indicate the frame rate if ‘FreeSync’ is active and the frame rate is within the variable refresh rate range of the display. Although things didn’t look as deep or atmospheric as a VA model with decent contrast – such as the AOC C24G1, where static contrast is around twice as high. We’d say the same following a broader comparison of pixel responses – there’s just a little bit of overshoot for some transitions, but a reasonable reduction in conventional trailing compared to the ‘Medium’ setting. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. And some reddish browns had red hues which were somewhat too strong. Even well-tuned ones like the AOC C24G1, where some ‘smeary’ trailing and stronger overshoot can be found. As noted earlier, you can’t access the brightness (it’s locked to a moderately bright level) or colour channels when using this setting. Some details did remain more sharply visible despite this and there were some benefits from this that some users might appreciate. Colour gamut 'Test Settings' The monitor also provides an sRGB emulation mode (setting ‘Color Temp.’ to ‘sRGB’ in the ‘Color Setup’ section of the OSD). The Radeon RX 580 in our test system maintained close to 144fps with fairly modest graphics settings, but even then some dips below that were commonplace. These repetitions are due primarily to the pixel responses not keeping up with the rigorous demands of the refresh cycle. There was a slight red striping at the bottom of the screen and a slight green tint to the striping further up. This is a title where dimly lit interior locations, such as small passageways and caves are common. There are saturation, contrast and brightness shifts that are more noticeable on this model compared to some IPS-type models. The AOC C24G1 is a good example of a VA model that offered a nice mixture of image quality and responsiveness. The OSD itself uses a design that’s somewhat dated, with a layout that’s similar to that used several years ago. The image set below was taken with a further increase in refresh rate, to 144Hz with MBR active. There is a list of GPUs which support the technology here, with the expectation that future AMD GPUs will support the feature too. The AOC 24G2U, or 24G2W1G4 as our particular specimen is also called, looks promising on paper. The following image set shows how things look with the refresh rate bumped up to 100Hz. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. The monitor comprehensively covers the sRGB colour space (100%) with a fair amount of extension beyond. We found it accelerated visual fatigue and preferred the normal flicker-free operation of the monitor, but sensitivity to flickering varies. With ‘VSync off’ the frame rate is free to climb as high as the GPU will output (potentially >144fps). The colour gamut of the 24G2U/24G2 (red triangle) is compared with the sRGB (green triangle) and DCI-P3 RGB (blue triangle) colour spaces in the image below. The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). The 24G2U (24G2) supports FreeSync via DP 1.2a and HDMI 1.4 on compatible GPUs and systems. The purple block appeared a bluish purple throughout. The exception to this is with ‘MBR’ active, as this is a strobe backlight function which causes the backlight to flicker at a frequency matching the refresh rate of the display. Read honest and unbiased product reviews … The deviation between each quadrant and the quadrant closest to the 6500K (D65) daylight white point target was analysed and a DeltaE value assigned. As usual for such a setting, the backlight is controlled as a single unit so there’s no accounting for intricate mixtures of light and dark in a scene. Darker shades are also used on this map to represent greater deviation from 6500K. Black highlights indicate the highest white luminance, lowest black luminance and highest contrast ratio recorded (‘MBR’ deactivated). It appeared pinker towards extreme side edges and top of the screen (something often observed on models with exceptionally slender bezels), but overall consistency was strong. The green block appeared a moderately saturated green chartreuse throughout. Responsiveness in games and moviesOn Battlefield V, where the frame rate kept pace with the 144Hz refresh rate, the monitor provided a good fluid experience and put the refresh rate to good use. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the UFO moving across the screen from left to right at a frame rate matching the refresh rate of the display. The colors and all that are stunning and with gaming mode there's no noticable input lag compared to my old monitor, the 24G2U simply is much faster than I expected it to be. Things track rather close to the desired ‘2.2’ curve. This second factor is dominant on modern monitors, although slower than optimal pixel responses are still an important contributor. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. This significantly affected motion clarity and nullified the key advantage of the MBR setting to a fair extent (lower perceived blur). Brighter shades contrasted well with darker surroundings, whilst the screen surface kept such shades appearing fairly smooth without obvious graininess. Games will look vibrant but well-balanced, giving you the best of both worlds which used to come at a hefty price. Gamma 'Test Settings'The monitor also includes some ‘LowBlue Mode’ Low Blue Light (LBL) settings, accessible in the ‘Game Setting’ section of the OSD. The stand base has an interesting design, with 2 longer front legs and 2 short rear legs. The highest deviation was recorded towards the bottom right (DeltaE 4.3). Our test system runs Windows 10 and an Nvidia GTX 1080 Ti connected via the supplied DP cable. All blocks were visible against the background, although the final block was a bit fainter than it ideally would be. There is just a light ‘misty’ graininess, no ‘smeary’ graininess nor a sandy appearance. For the mixed image you can see things a bit of a contrast loss and brightness shift particularly from sharper angles. This overshoot became more noticeable if frame rate dropped significantly lower, below 80fps it became moderately strong in places. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. We explore this and some other aspects to consider using in-game examples at the end of this section. Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. Heck, I've seen plenty of HDR gaming monitors that don't come anywhere near that kind of figure, so to see these kind of rich, vibrant colours on a non-HDR, sub-£200 display is rare. The monitor runs at ~100Hz (matching the frame rate) with Adaptive-Sync active, removing the tearing and stuttering from the mismatches that otherwise occur. However, while it lacks 1440p or above, it makes up for it in other ways. Under 18" There is just a light ‘misty’ graininess, no ‘smeary’ graininess nor a sandy appearance. The Radeon RX 580 in our test system maintained close to 144fps with fairly modest graphics settings, but even then some dips below that were commonplace. Which is what would happen if you digitally alter saturation, for example by using Nvidia Digital Vibrance or increasing ‘Game Color’ in the monitor OSD. As usual there was no variable overdrive, which is where true G-SYNC models (with G-SYNC module) have an advantage. Katharine writes about all the bits that go inside your PC so you can carry on playing all those lovely games we like talking about so much. So far the high refresh rate options have centred around either TN models, built for speed, or VA models offering strong contrast and some improvements in colour handling at the expense of responsiveness. They often catch the eye due to their dynamic nature, on models where they manifest themselves in this way. That brightness figure isn't as high as other some other gaming screens out there, but it's a lot more than what the AOC C24G1's VA panel can manage, which peaked at just 250cd/m2. You still get the same number of HDMI and DisplayPort connections as the C24G1, but the 24G2U has the all important addition of a 4-port USB3 hub, allowing you to hook up all your other peripherals such as your mouse, keyboard and USB headset as well as charge your phone. Compared to frame rates up at the top end supported by the monitor, there was both a decrease in ‘connected feel’ and an increase in overall perceived blur as the frame rate dipped. They often catch the eye due to their dynamic nature, on models where they manifest themselves in this way. Finally, note again that you can activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD to see if the technology is working. And the Dell S2417DG using ULMB (‘Ultra Low Motion Blur’).Note that the ‘Overdrive’ setting can be adjusted under MBR. The AOC supports a variable refresh rate range of 48 – 144Hz. The 24G2U (24G2) uses DC (Direct Current) to dim the backlight and, Whilst observing a black background in a dark room, using our ‘Test Settings’, we noticed. The segmentation is a bit clearer compared to at 120Hz. If you click on a link and make a purchase we may receive a small commission. I was also impressed to see a really high DCI-P3 colour gamut coverage as well. There are saturation, contrast and brightness shifts that are more noticeable on this model compared to some IPS-type models. The video review is designed to complement the written piece and is not nearly as comprehensive. Read honest and unbiased product reviews from our users. The ‘Medium’ setting offers fair improvement and is actually quite well-balanced, but there is a further reduction using the ‘Strong’ setting without any clear overshoot being introduced.
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