Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo – this seems to out-compete most main battle tanks, never mind transports. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. If you are eagerly awaiting the pre-order of Warhammer 40,000: Shadowspear this weekend, we have a look at some of the rules for the new Daemonkin units in the battlebox, including a look at a few Warlord Traits and psychic powers from the new Malefic discipline. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. Blood Angels Sicaran Omega. Built using WordPress, off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! The second thing to note is that this section includes a single new Stratagem: The Smokescreen Stratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. Credit: Jack Hunter. The Sentinel has historically been the better unit, but the Stalker is now so cheap that I actually might give it the nod as the superior option just as a throwaway push unit. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Additionally they are now only 26 wounds instead of 27 (including the Lancer). Credit: Jack Hunter. Whirlwind Scorpius. Credits: That Gobbo. A dragon's hoard of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. You can unsubscribe at any time. The big fliers all get slammed to BS4+ without much changes in their prices, and that’s a pretty bad look for them. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Relic Contemptor Dreadnought. Credit: Jack Hunter. The second rule isn’t really a rule – it’s a set of recommended traits and parent chapters for various Forgeworld created chapters. They’re still not amazing – they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Adrasite Spears remain unchanged (and mostly garbage anyway). Boo. The impact was, shall we say, uneven – plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Instead, we’ve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. Also it still moves 14″, see the Loser section. The Malanthrope wins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Imperial Fists Astraeus Super-heavy Tank. Time will tell. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost….). That’s it. However, the unit cannot shoot or fight this turn. This is incredibly bad; for some units it’ll just limit to your ability to include multiples but more than likely it’ll just make some units unplayably bad, since they’re likely to be overcosted before you include the CP. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower – for a mere 180 points (or 190 with the even better Volkite side-weapons). These documents collect amendments to the rules and present our responses to playersâ frequently asked questions. Ultimately, it’s a stronger unit, but it’s still a Lord of War. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. This iteration of the rules really gets rid of that, and while there are still good or bad units there’s a lot less room between them. Codex Craftworlds â October 21st. which get a few tweaks but don’t change massively. CONTENTS. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles not totally irrelevant, we all know what this was used for – re-rolls on a Baneblade – and it doesn’t do that any more. Out the gate as our first winner we have the Hornet, because all the reasons they used to be good have pretty much stayed the same or improved. Also, R.I.P. Codex Dark Angels â December 9th. Codex Death Guard â September 9th. If you’re going Krieg, it’s because you love the models or want to declare cavalry charges! Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. WARRIORS OF DELIVERANCE. That makes them kind of losers overall. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Freebooterz Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Waaargh: Orks 11. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool can’t overflow – so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. Ultramarines - Codex Discipline: Units gain +1Ld, units can shoot after falling back with a -1 to hit rolls. Codex Supplement: Raven Guard Enhanced Edition $ 25.99. Definitely seem fine here, as you reduce the variance risk a lot. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. ����� ���� ���� �� ����� �����, �������� � ������������� ��������� � ����������� �� ��� ������� ����� � Warhammer 40,000! Shane: No major rules changes, mostly sweeping points drops. Codex: Death Guard contains a wealth of background and rules â the definitive book for Death Guard collectors. Like the R’varna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. BATTLETOME LUMINETH REALM-LORDS comments.pdf. Riding back into battle behind him are Nobz on Warbikes, and these aren’t really priced to move but having the option is strictly better than now. On the plus side, almost all of them saw points drops, except the Castigator. RIP. If there are units that I think are still worth it, I’ll note them below. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesn’t degrade. 40k battle report 9th edition, Death guard vs Necrons. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. The Firepike is now 15″ range, so a 3″ boost which is neat. The Cyclops also gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though can’t shoot on the turn it gets out, which limits the utility). There’s a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from “undercosted cheap option” to trying to be a heavier flyer, and there just isn’t a slot for what it’s doing. Grav tanks and the Ares. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you don’t have to include a Commander to be able to take them any more – each Commander just lets you take one without using a slot. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. The Dreadnoughts really eat shit here. The Kannonwagon and Kustom Stompa are the two that miss out, but it’s nice for the rest. The key difference is that they’re no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Note that all of these datasheets are considered to have the Hateful Assault rule since they “have all rules that apply to all Chaos Space Marines datasheets,” but it’s not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Codex: Death Guard; Released: September 2017 Pages: 104 Followed by: Codex: Death Guard (9th Edition) Contents. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us at contact@goonhammer.com. Cerastus Knight-Castigator. ��� ������ � Warhammer 40,000 � ������ ������������ ����. The majority of these new Chapters were created from the gene-seedof the Ultramarines, the most stable and enduring Astartes genetic material available. CONTENTS. Codex Adeptus Mechanicus â September 16th. Drukhari only have two options, and they’re both kind of fine. While it only has 32W, it’s got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stick Fortune on it as well. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now we’re in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. While we’re going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. 40k Codex Pdf Vk; 40k Custodes Codex Pdf; Example early 3rd edition Codex (Imperial Guard) Each codex had its own lettering style for the title. Unit Name Battlefield Role Index Forge World Codex Chapter Approved 2017 Errata 2018 Chapter Approved 2018 Vigilus Defiant Errata 2019 Chapter Approved 2019; Plague Toad: Fast Attack-40-58-58---Pox Rider: Fast Attack-55-63-63---Chaos Xiphon Interceptor : Flyer-80-110-110---Chaos Decimator: ⦠DELETED оÑвеÑил DELETED. Remember that these Dreadnoughts don’t currently get Legion Traits, since they aren’t INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. All the titans are winners. Imperial Fists converted Carab Culln Leviathan Dreadnought. Alright, onto the shared units, I guess. We’ll be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if you’ve got a particular set of units in mind. 19 Ð°Ð¿Ñ 2016. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. None of them….and all of them. Credit: Jack Hunter. To start with, it’s bumped up to 30 wounds. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. Well, thereâs more! BIG bonus. The good news, however, is that all the various flavours of Death Rider actually might, they’re good with strong Serberys Raider energy to them. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and you’ve got a recipe for one salty Rob. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and are better than they used to be, but probably still don’t have a serious role in lists. It’s much more interesting now – with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Codex Thousand Sons â January 27th. Astraeus! The Kharybdis Assault Claw might be for you. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed – but at least not necessarily to the point of being unusable. Wait, WHAT!?! 2+ save Venatari, wtfffffffffff. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover – just huge boosts all round with no cost increase. If any of them have game it’s probably Scabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. This is because it is “only” 1500pts, leaving you enough leftovers to put something in your list to contest objectives, and its statline is a wild ride. Credit: Jack Hunter. Additionally all the Moirax went down to 12″ movement like the Cerastus, again because reasons. Yep! Really only Stone-Crusher Carnifexes here – they can’t be taken as broods any more and went up a bit in cost when they probably didn’t need to. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially under Expert Crafters, makes these worth a look. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Codex Blood Angels â December 2nd. Someone out there was listening, because this was always the fix it needed. That’s seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. Codex Supplement: Ultramarines $ 16.99. Uraka, Cor’Bax, and Mamon return, as well as some of the really big greater daemons. BATTLETOME FLESH-EATER COURTS comments.pdf, 8. Compilation 4. As a bonus, he doesn’t have Martial Legacy, so won’t be costing you a CP to field. Nice that it is cheaper, but otherwise /shrug. Custodes Telemon Dreadnought. Is that a hint of changes to come? In only 128pages its going to be an interesting book, updating rules from various locations into a ⦠Otherwise unchanged. Once again, the minute rise wonât make too much difference to Mortarion himself, but when you factor in that your infantry will cost more to field. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesn’t offer much. 40k Aeldari Astra Militarum chaos chaos space marines custodes eldar featured Forge World Imperial Armour Necrons Orks Resin reviews Space Marines tau tyranids Warhammer 40k, © 2021 Goonhammer. If you’re familiar with the Codex: Space Marines relic contemptor datasheet you’re already familiar with this one – the only difference is new weapon options. A nice little boost overall. Generally, this replaces the old Relic rule – now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. There’s a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. That probably still isn’t pushing them to the top tables. All flavours of Malcador also go down a lot in cost, and while it probably doesn’t make them competitive, like a lot of things it stops them being as hateful to use. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesn’t lose any Attacks or Strength, so at least there’s that. Background View All . A WS/BS 2+ contemptor dread, he’s a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. The Las Pulsar is a whole 20 points cheaper!?!?!?! It lost the ability to shoot twice. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Get alerts, check your status, or report an outage online. The Inquisition retain only their two Named Characters. All the titans are losers (except the warhound). Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. That’s especially true because…. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. A vindicator: cool. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Both Hierodule builds get massive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though I’d probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule it’s probably better). The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. Out of the other units, the Tesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but it’s tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Introduction.....3. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think there’s a plausible argument for trying three of these as a silly gimmick build. DEATH GUARD CODEX RELEASE DATE. Warhammer 40,000 - Codex Supplement - Raven Guard.pdf (36182 KB) Pobierz. Then there’s the Greater Brass Scorpion, which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. Vindicator Laser Destroyer. Ere We Go 12. It’s tougher, it’s way meaner on the offence, it starts with its 5++ and grows a 5+++ as well if it devours something and only pays an extra 20pts for the privilege. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and there’s really nothing else here that’s going to make up for that. This Munitorum Field Manual will nudge Mortarion ever-closer to taking up exactly 25% of a 2,000 point Death Guard list. as well. At a high level, you generally see: With that out the way, on to the factions. Acastus Knights drop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. Example late 3rd edition Codex (Imperial Guard) All of these longer codexes had a standard black border and common title style. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. Codex Tyranids â November 4th. The one sting in the tail here is that he’s returned with the Speedwaaagh! The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Jan 16, 2020. $ 32.99. Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase – d3+3 against most targets, and a colossal d3+6 against vehicles. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, he’s not bringing much to the table. He’s armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. There are some changes in weapons as well – stormcannon arrays trade 2 shots for an extra 12” range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. I think they’ll kind of fight with each other for the same role, but both have their advantages. AbusePuppy. Also RIP Samus, who has been consigned to the Legendary dustbin of history. It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. � � ��� ��� ������ ... ��� ��� ���� ������� � ���? Hazards also seem OK – they get a substantial point cut in exchange for losing a single wound and that’s probably a net positive, just about. What’s awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy).
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